Complete Cyberware List

Cyberware in Amber is trick stuff. First off most of it does not work in Amber and so it makes them nothing more then strange jewelry. Unless you really need a hand in the shadow you are in it is best to just wait out the regrowth process.

But if you plan on spending time in a vast series of shadows where this stuff works, then cool.

Cyberware listed here is shadow-specific. Meaning that while you Might be able to get this stuff in multiple shadows it may not work in every shadow that has these. So if you get a vision implant in one shadow it does not mean that every shadow that features vision implants will all do them the same way.

Caveat Emptor, baby.

In general, where possible, if you want these abilities, get them in items that you can shadow-manipulate as you go. Of course, you need to understand the items and the principles they work on before you can adequately manipulate them...

An awkward problem with cyberware and Amberites is that the healing process of an amberite makes these items of limited longevity. It time the body of the Amberite heals and tries to dislodge the implants. Thus if you get a deep implant it may need new surgery every couple years.

One last comment on the use of Cyberware by Amberite. An Amberite suffering Cyber-Psychosis would be a real tough target to take out. If you do not know what Cyber-psychosis is then DO NOT get cyberware. This is a condition when the amount of cyberware in the

Surgery refers to whether or not surgery is required. Yes means there is a surgical element of implantation. Chem means the application is of a chemical nature not a surgical one, even if there is an elements of internal control to operate the appliance.

 

FASHION-WARE APPEARANCE & COSMETIC

Cyberware

Surgery

Description

Effect

Biomonitor

y

Resist Torture and Drugs

Boosts endurance for resistance of effects

Skinwatch

y

Subdermal Timepiece

Any number of

Light Tattoo

Chem

Decorative Tattoo

Generally a light emitting tattoo rather than a simple painted one. Do not emit light in many realms, including Amber

Shift Tacts

n

Color Changing Contact Lenses

Whatever color they are when you leave the tech shadow they remain till you return

Chem Skins

Chem

Color/Pattern Changing Skin Tints

Whatever color they are when you leave the tech shadow they remain till you return

SynthSkins

Chem

Color/Pattern Changing Artificial Skins

Whatever pattern they are when you leave the tech shadow they remain till you return

TechHair

Yes

Color/Light Emitting Hair

Whatever color they are when you leave the tech shadow they remain till you return

Color gland control

Chem

Change eye color in 1D6 minutes

Whatever color they are when you leave the tech shadow they remain till you return

Sub-dermal View

Yes

Subdermal LCD screen.

Does not work in Amber

Flashlight Implant

Yes

glowing patch of synthskin

Does not work in Amber

Kill Display

Yes

Displays "Kills::XXX" up to 3 digits

Does not work in Amber

Cam-O-Skin

Chem

Camouflage skin

Whatever pattern they are when you leave the tech shadow they remain till you return

Mood Skin

 

Displays mood

Whatever pattern they are when you leave the tech shadow they remain till you return

Turn-on Nails

 

Single-pattern automatic nails

Whatever pattern they are when you leave the tech shadow they remain till you return

Show-Off Nails

 

Multi-pattern version of above.

Whatever pattern they are when you leave the tech shadow they remain till you return

Optishields: Bulletproof mirror shades that cover the eyes.

Generally these are only used on separate glasses but the Amberite willing to pluck out his own eye can use these modifications to implanted eyes.

Times Square

 

LED screen option

An internal marquee with important data scrolling. Can also be used to activate a web-style browser within the eye. This version obscures all other vision from the eyes

Teleoptics

 

telescope option

Vision improves for x2 up to x100. Many of the lesser levels of telescopic visions in implanted eyes are merely miniature telescopes and therefore do work in Amber. Check style to be sure. Same applies to Optishield Glasses

Lowlite

 

Lowlite option

 

Infrared

 

Infrared option

 

Time/Day display

 

Time/Date display

Internal Marquee style Time notation. Doe not obscure vision.

NEURALWARE; HEADWARE AND BOOSTERS

This is the real meat of cyberware, so to speak. For those of you who want the advantages you need to get a basic processor implanted first. Then other software and hardware can be added that interacts with it. If you implant a Basic Processor you have put your first step on to the road to Cyber-psychosis

BASIC PROCESSOR

 

BASIC PROCESSOR FOR ALL SYSTEMS

 

Kerenzikov Boosterware

 

Initiative rolls

Boosts warfare and strength based reactions

Sandevestian Speedware

 

Initiative rolls for 5 turns

 

Tactile Boost

 

Increased Physical Sensitivity

Improves touch-based activities.

Pain Editor

 

Tunes out Hot,Cold,Pain. Negates Stuns/Shocks

DANGEROUS. Disables the bodies natural reactions and responses to pain.

Cybermodem Link

 

Allows direct connection to a Cybermodem

This is a modem link not a Wet Ware link.

Vehicle Link

 

For direct vehicle operation only

 

Smartgun Link

 

For direct smart-weapon operation only

 

Smartgun Link II

 

Upgrade old smartgun link to new induction spots

 

Machine Link

 

Allows direct control of autofactories & heavy machinery

 

DataTerm Link

 

Allows downloading from DataTerms into internal memory

 

Interface Plugs

 

Allows direct connection to all links

 

Black Ice

 

Speeds all Actions

Speeds all actions but deadens emotional responses.

Chipware Socket

 

Allows up to 10 APTR or MRAM chips to be loaded

This is the big. It allows a vast array of skills, information, databases, abilities and reactions to be loaded for direct access.

APTR Reflex Chips

 

Chipped Reflex and Tech Skills

Reflex and reaction chips

MRAM Memory Chips

 

Chipped Intelligence Skills and Databases

Information data bases

Wet Drive

 

1000 Gigobyte Memory in skull. Frequently called the "I" drive

Similar to a hard drive in a synthetic brain matter system.

Wet Drive Access

 

Link M Interface to Wetdrive

Allows computer interface with Wet Drive

 

 Comments:

Wet Drives or "I" Drives:

Wet Drives are an interesting thing for Amberites. They are natural brain material synthetically grown and designed to store memory at a great level of efficiency. Generally there is a neural plug to transfer data and a neural processor is required. However, due to Amberite's ungodly stamina and healing powers wet drives are sometimes converted to natural tissue. Essentially adapted by natural processes to allow the person to access them without the neural processor and to do so in shadows where cyberware does no function, even in Amber itself.

Martin has said that he had a 10k gig Wet Drive that his body consumed, adding its data to his own. Both in shadow and in Amber he was able to access information from this in the same way one remembers things. Yet in the shadow of its origin he could upload and download data from it but not from the rest of his brain. This has lead him to spend a great deal of time studying Cyber-technology and its uses in Amber and on Amberites.

 

Tattoos in Amber:

Amberites tend to heal away standard tattoos in a reasonably fast pace. Truman frequently forced to have his tattoos replaced as his body first heals the wounds, then metabolizes the inks. A person with Amber Rank endurance will heal a tattoo in 4 months.