SHAPESHIFTING


Shapeshifting is a power which does not have to be taught (though it is much easier to learn that way). Because of this, although it does not have as much active power as Pattern or Logrus, it is just as 'real' a power as either of them.

Clearly shapeshifting is one of the fully Real powers. It works throughout shadow and, as Dara demonstrated, works even on the Pattern. However, the stress of walking the Pattern made Dara's shapeshifting work without her conscious control, and others of Amber blood who are shapeshifters will almost certainly show similar effects when walking the Pattern.

The most important statistics for shapeshifting are Psyche and Endurance. Psyche governs the maximum rate at which changes can be safely made (if shifting is done at a faster rate there is the risk of injuring oneself, or even worse of inducing Chaos Cancer into oneself), while Endurance governs both how long one can keep shifting shape, and also how long a form can be maintained once it is achieved. Because of this a typical Chaosite, with both of these statistics at roughly Chaos ranked, even if they are a full shapeshifter will be both slow at shifting shape and unable to maintain any form other than their Avatar or Demon form for very long.


Basic Shapeshifting

Cost : 35 points. This skill can be bought incrementally but all parts must be purchased for someone to assay the logrus.

With basic shapeshifting ones clothes do not change with you (that requires the Mould Matter portion of Advanced Shapeshifting); however, in Chaos, at least, it is common to have clothing which shifts to accommodate the changes in ones body.

MAIN ALTERNATE FORM (5 points) - the most basic shapeshifting powers, bringing out the basic alternate forms. These can be larger or smaller than basic human form, the extra mass generally being gained or lost from the air (with a rush of wind). The amount by which these forms can be larger or smaller is dependant on Endurance. The demon (or combat, or war) form has intrinsic Extra Hard claws, teeth etc., and intrinsic armour equivalent to Resistant to Normal Weapons. These forms are much easier to maintain than any other forms the shapeshifter may know. It is essentially the main Alternate form.
SHIFT FACE AND BODY (5 points) - this power includes the ability to permanently change ones appearance, slowly (over months) and with some effort of constant concentration until it is done. It also allows faster changes which wear off if the user sleeps, falls unconscious, or otherwise stops maintaining them. This ability does allow a shapeshifter to mimic the appearance of others (with study) but only physically - there is no imitation of mind or psyche.
HEAL WOUNDS (5 points) - as rulebook. The shapeshifter must be conscious for this to occur, unless they also have automatic/unconscious shapeshifting. Even then it is faster is the shapeshifter is conscious.
MAJOR EXTERNAL CHANGES (5 points) - animal forms and similar changes to non-human form without automatically gaining non-human function. Like shift face and body, these changes wear off unless maintained.
INTERNAL CHANGES (5 points) - as shift internal structures. Like shift face and body, these changes wear off unless maintained or unless months are taken to make the changes permanent.
ANIMAL ABILITIES (5 points) - as shift to animal abilities. Like shift face and body, these changes wear off unless maintained or unless months are taken to make the changes permanent.
AUTOMATIC/UNCONSCIOUS SHAPESHIFTING (5 points) - As in the rulebook. This also, if allowed, will automatically adapt the body to physical tasks being performed (not combat, as that has too much involved, but, for example, running, climbing, or digging).


Note the order given is above is how adults generally learn to shapeshift. Children learn shapeshifting in an entirely different order :

AUTOMATIC/UNCONSCIOUS SHAPESHIFTING
AVATAR AND DEMON FORM
HEAL WOUNDS
SHIFT FACE AND BODY
MAJOR EXTERNAL CHANGES
INTERNAL CHANGES
ANIMAL ABILITIES


Also, pregnancy has effects on a shapeshifter's abilities. The growing baby somehow inhibits the power where it would affect them - that is, shifting the womb and other essential areas. Only a shapeshifter with the advanced ability Mould Living Non-Self Matter can overcome this limitation. Even then it is not considered something which is good for the child.


Advanced Shapeshifting

Total Cost : 50 points

Advanced Shapeshifting is either enhancements to the basic power, extending ones control of mass/matter to things other than ones own body, or altering the mind to disguise it and/or gain non-real intrinsic powers. It is, of course, possible to learn all of these things.

Like basic shapeshift, any kind of advanced shapeshift does not have to be taught, but is much easier to learn that way.


 

These are all things which enhance basic shapeshifting but are unrelated to other enhancements to the power; they can be bought individually.
FLUID FLESH (10 points) - faster and easier shifting; more drastic changes for the same effort, or much easier shifting into learned or easy forms. Only with this enhancement can shapeshifting be controllably used in combat. It also allows the shapeshifter to make essentially permanent changes much faster than normal, and heal wounds at a greatly increased rate.
SHAPESHIFT BLOOD (5 points) - as in the book, creating normal creatures from ones blood. This can be combined with Empowerment or the 'Mimic Intrinsic Powers' Advanced shapeshifting ability to create enhanced blood creatures. All blood creatures have an all-over coloration which is the same as that of the blood of their creator; this cannot be changed. Obviously a shapeshifter cannot create too many blood creatures, or ones which are too large, without starting to suffer from the effects of blood loss.